
The bosses all have different ways of attacking you, but of the ones we played it was the Dimensional Horror that gave us the most trouble.

That brings us to the bosses, and this is where the game gets hard. All the factions are well balanced with their own speciality: red cards trim your deck, blue cards heal, yellow cards draw and discard and green cards hit things, really hard! Sure you can focus hard and get big rewards but you often find yourself missing the bonuses of a second faction. I did really appreciate the double ally abilities helping reward mono faction decks, while single ally abilities naturally lend themselves more to a balanced deck of 2 or more factions. The basic 2-player mode is still the same classic Star Realms that I've come to love, just refined and updated. Fortunately while the cards have bigger numbers it is well balanced, attacking might be easier but so is defending and games still ended up being tight, though the larger numbers did result in more impressive combos appearing from time to time. There are 8 different bosses and each one can be played on one of 4 different difficulty levels for increased challenge.Ĭoming from the original Star Realms the first thing that struck me with Star Realms Frontiers is the power creep, the new deck of cards tend to have larger amounts of combat, trade and authority than you would expect for their costs which I originally feared would result in short games. Players will still build and use their decks in the same way, but the oversized boss cards all have unique rules on how they play cards and receive damage, creating a unique experience for each boss.

In this mode players work together against a common foe. Outside of the standard competitive mode there is a new solo/cooperative game mode introduced in Star Realms Frontiers. Secondly there are now double faction abilities, these cards only give their rewards if you have played 2 other cards from the same faction, as you might expect these are noticeably more powerful than the single faction abilities.
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One card tracks your tens while the second card tracks your units, combine the two and you have your current authority. Firstly the health meters have been swapped out for the 2-card versions found in Hero Realms. In Star Realms Frontiers the basic 2-player mode has a few changes.
